Source code at Github
Wator-Simulation is a population dynamics simulation developed using C, demonstrating the interactions between two species in a virtual ecosystem. Here’s an overview:
Core Functionality
- Simulate the behavior of two species (e.g., fish and sharks) in a grid environment.
- Use OpenGL for rendering and visualizing the simulation.
- Implement multi-threading to manage and update the simulation efficiently.
Multi-Threading Implementation
- Thread Creation: Used multiple threads to handle different aspects of the simulation concurrently. For example, one thread updates the positions and interactions of species, while another handles the rendering and user inputs.
- Synchronization: Implemented synchronization mechanisms (such as mutexes) to manage access to shared resources and prevent race conditions.
- Concurrency Management: Ensured that threads work efficiently together by dividing the simulation tasks into independent units that could be processed in parallel. This approach improved the responsiveness and performance of the simulation.
Use Cases
- Studying population dynamics and interactions in a controlled environment.
- Educational purposes for understanding ecological and computational models.
Technologies Used
- C: The programming language used for developing the simulation logic.
- OpenGL: Provides graphics rendering and visualization.
This project illustrates the application of C programming and graphical technologies to model complex systems and dynamics in a visually engaging way, with a focus on leveraging multi-threading for enhanced performance and efficiency.